Grand Slam Sports Tournaments

Mississippi

Welcome to Grand Slam Mississippi
We are Mississippi's premier choice for travel baseball! 


All rules below are specific to the state of MS & may or may not reflect Grand Slam corporate rules

ABIDES BY "NATIONAL FEDERATION" RULES WITH THE FOLLOWING EXCEPTIONS:

Table of Contents

1.0   - Rosters

2.0   - Guest Players

3.0   - Pitching

4.0   - Mound Visits & Offensive Timeouts

5.0   - Batting Order/Lineup/Substitutions 

6.0   - Standings/Tie Breakers/Extra Innings

7.0   - Courtesy Runners

8.0   - Protest

9.0   - AAA/Major Teams Playing Up

10.0 - Game Length/Official Game

11.0 - Head First Slide

12.0 - Fake Bunt/Swing

13.0 - Home Team Determination

14.0 - Conduct Policy

15.0 - No Show Team Rule

16.0 - Steel Spikes

17.0 - Field Sizes

18.0 - Bats

 

1.0 ROSTERS

1.1 - EVERY TEAM that participates in a Grand Slam event is REQUIRED to HAVE AN ONLINE ROSTER.

1.2 - Roster limits are 24-players.

1.3 - Rosters will freeze at 11:00 p.mt the night before an event begins. 

1.4 - Teams are allowed to add a player to their roster the first day of an event if done  before they start their first game, however, they must go through the Tournament

Director for the player to be approved if rosters have been frozen.

1.5 - Teams cannot add a player to their roster once their first game of an event has started. 

1.6 - A player may NOT play on TWO different teams, regardless of age division, in the same tournament

       1.6.a - This includes the same event or a separate event regardless of the sanctioning              

                   organization. 

       1.6.b - A player who plays in an event that ends on Saturday can NOT participate on Sunday    

                 of another event regardless of the sanctioning body.

       1.6.c - The exception to 1.6.b is a player who is playing coach pitch

1.7 - Each player listed on your roster must also have a corresponding birth certificate that you should ALWAYS HAVE ON HAND at the tournament in the event of a player

eligibility protest. (digital copies are allowed)

       1.7.a - FAILURE to provide birth certificates if requested will result in  forfeiture of that  

                  Particular game.

       1.7.b - Teams have until the end of the game to provide the requested birth certificate 

1.8 - Any player found to be illegal, including pitchers, will result in a forfeit of that game. 

1.9 - Any player deemed illegal via the roster will not be eligible to play for the rest of the event

1.10 - Players that are showing Pending are not considered ineligible to play. However, Grand Slam Sports Tournaments will not be held responsible for anything

regarding this player if the parent has not signed the waiver.  

1.11 - Players are not allowed to be on two rosters in the same age division as active players.

       1.11.a - Consequence to 1.11 if found during a game is a forfeit                               

       1.11.b - Consequence to 1.11 if found before an event, the coaches &/or parent will be 

                    contacted to determine which roster the player will be active on. 

1.12 - Season roster freeze date is May 20th.

       1.12.a - A team is only allowed 3 active  roster additions after May 20th. In order to add a 

                    permanent player, player's current team must drop them. 

       1.12.b - A player who is FROZEN on a team’s roster does NOT have to be released if he is 

                    being added as a guest player for an event.

       1.12.c - Players can be added as guest players past May 20th without any consequence to 

                    neither team.

1.13 - Guest players for the state tournament must be from the same age division & class 

           or from a lower age division 2 classes down. (See 2.0 Guest players for details)

1.14 - Teams are not required to have roster numbers on the online roster

1.15 - Teams are only allowed 2 grade exception players on their active roster. 

          1.15.a - 13 year old players who play on a 12U team as an active grade exception or as a 

                        guest player must use a -5 or -3 bat. They cannot use a -10 or -8. 

          1.15.b - 14 year old players who play on a 13U team as an active grade exception or as a    

                        guest player must use a -3 bat. They cannot use a -5 or higher. 

           1.15.c - 13 year old players/teams who play up on a 14U team/event team must use a -3 

                         Bat

            1.15.d - 12 year old players/teams who play up on a 13U team/event team must use a -3 

                         Or -5 bat.                        

2.0 GUEST PLAYERS

2.1 - A team may ADD up to THREE additional guest players per weekend to their roster at any time prior to an event. 

2.2 - Players are considered A, AA, AAA, or Major based on the team they are rostered with. 

2.3 - Teams are allowed to add a player from a higher aged group if that player qualifies as the correct age or is a grade exception player, however the player must qualify

classification wise. Please see 2.12.a - 2.12.d

2.4 - It doesn't matter if a player qualifies age wise as a guest player if said player is rostered with a team that would make him an ineligible guest player. 

2.5 - Single A teams CANNOT add players rostered on AAA or Major teams.

2.6 - AA teams CANNOT add players rostered on Major teams. 

2.7 - Teams are allowed to add 3 or fewer players in their same age and division

         2.7.a - Ex. AA teams can add 3 players from same aged AA teams or lower aged

                    AAA teams. A teams 3 players from same age or lower aged AA teams.

2.8 - Teams are only allowed to add 1 player in the same age division from 1 class higher

         or two classes lower from a lower aged division.

         2.8.a - Ex. AA teams can only have 1 AAA player as a guest & no major players

2.9 - Teams are only allowed to add 1 player from a lower age group that is 2 classes lower

         2.9.a - Ex. A teams can only have 1 AA player as a guest from a lower age

2.10 - Guest players that are found to be ineligible because of their classification will result in the 

           team forfeiting. 

2.11 - The only guest players allowed for the State Tournament are players from the same age 

           and/or class. 

           2.11.a - A teams from an age group can add AA players from lower age group

           2.11.b - AA teams from an age group can add AAA players from lower age group

           2.11.c - AAA teams from an age group can add Major players from lower age group

2.12 - Teams are allowed to add a guest player a higher age division as long as the player  

          qualifies age wise. 

          2.12.a - A teams can pick up a player from a higher aged A team as long as the player 

                       qualifies age wise

          2.12.b - AA teams can pick up a player from a higher aged AA team or lower as long as the 

                       player qualifies age wise

          2.12.c - AAA teams can pick up a player from a higher aged AAA or lower as long as the 

                       player qualifies age wise

          2.12.d - Major teams can pick up a player from a higher aged Major team or lower as long 

                      as the player qualifies age wise

2.13 - Players are only allowed to guest play 5 times between August 1 & July 31. (Edited Feb 11, 2025 from 3 to 5)

2.14 - Players who are dropped from a roster & added to another roster in the same age division can NOT return to that previous roster during the same

           Season

            2.14.a - This rule can be appealed via email to the State Director & will be ruled on a 

                          case by case basis.

3.0 PITCHING

Pitch Counts are the responsibility of the coaches & parents. Grand Slam recommends that coaches & parents familiarize themselves with the MLB Pitch Smart guidelines for youth. You can see that information by clicking this link. MLB Pitch Smart Guidelines 

          3.1 - For a 1 day event, 8KP-12U are only allowed 6 innings (18 outs) in a day

            3.2 - For a 1 day event, 13U & up are only allowed 7 innings (21 outs) in 1 day

            3.3 - 9U-12U may pitch 8 innings (24 outs) for a 2 or 3 day event, 6 innings max in a day

            3.3 - 13U-15U may pitch 10 innings (30 outs) for a 2-3 day event, 7 innings max in a day

            3.4 - If the last out of the game exceeds the pitch limit, the opposing team is allowed to protest to 

                    the umpire before the Umpire leaves the field of play. Once umpires leave the field of play, 

                    the game is official.

            3.5 - If a game ends on a double play or triple play, pitcher is only responsible for the out prior to 

                    those plays

            3.6 - Only the starting pitcher can re-enter the game as a pitcher, this can only be done once. 

            3.7 - Fake 3rd to first pick off move is legal (NFHS RULES)

4.0 Mound Visits & Offensive Timeouts

          4.1 - Coaches are allowed 3 "unpenalized" mound visits during a game - Example; Visiting the 

                    mound & not  removing the pitcher, is an "unpenalized" visit. 

            4.2 - Removing the pitcher from the game on a visit is considered "self penalized" & doesn't count 

                    toward the 3 "unpenalized" visits.

            4.3 - Once a coach has made his 3 "unpenalized" mound visits, on the 4th visit...& every visit 

                    thereafter, the pitcher must be removed from the game. 

           4.4 - There are no limits per inning on mound visits. However, rules 4.1-4.3 apply

           4.5 - If a game goes into extra innings, a team who has reached their "unpenalized" visit limit will 

                     be  awarded 1 "unpenalized" visit. 

           4.6 - The offense is only allowed 1 conference per inning that consist of a coach/base runner or                        

                    coach/batter or a combo of  both

                     4.6.a - Consequence to 4.6 is the player must be removed from the game

                     4.6.b - Any time the defense has called time for a mound visit the offense may visit with 

                                batter and/or baserunner(s) without penalty until the meeting has concluded.

                     4.6.c - Any time the offense has called time to visit with the base runner(s) or batter, the 

                              defense may visit their defense/pitcher without penalty until meeting has concluded  

5.0 BATTING ORDER/LINEUP/SUBSTITUTIONS

          5.1 - Teams have 5 choices for a lineup

                     5.1.a - Teams can bat a straight 9

                     5.1.b - Teams can bat 9 with a DH. If the DH enters game defensively, DH’d player is burned

                     5.1.c - Teams can bat 10/Play 9 with EH (Players can rotate in and out on defense to the 

                                bench as  long as they don't move in the batting order)

                     5.1.d - Teams canplay 10 or 11 with a EH and a DH 

                     5.1.e - Teams canbat the entire roster and rotate defensively

                     5.1.f - Teams that have 12 or more players must bat up to 11 or the entire roster.

                                Ex…Team with 14 players can’t bat 12 or 13. 

         5.2 - Kid pitch teams must start the game with at least 8-players on defense. 

                    5.2.a - Teams who start with 8, the 9th spot will be an automatic out.

                    5.2.b - You can list a 9th player on your lineup card & once that player arrives, he can 

                                immediately enter the game

            5.3 - Teams who start the game with 8 players and an injury, ejection, or any other reason causes 

                    them to only have 7 eligible players, the game will be considered a forfeit. 

            5.4 - Teams who do not have an eligible substitute to replace a player that is injured, ejected or 

                     cannot bat  for any reason, it is an AUTOMATIC OUT when that player's turn comes up in 

                     the batting order.

                     5.4.a - A lineup can be collapsed without penalty when a team reaches 8 players DUE TO 

                                INJURY & no players are available to sub

                     5.4.b - If 5.4.a applies, the injured player will NOT be eligible to play the rest of the event.

                     5.4.c - If 5.4.a applies, the team may choose to take the penalized out if they feel the injured

                                 player will be able to return for that game or a future game in that event. 

6.0 STANDINGS & TIE BREAKERS & EXTRA INNINGS

         6.1 - Tiebreakers for seeding purposes are as follows:

                     6.1.a - Head-to-Head (IF applicable)

                     6.1.b - Least Runs Allowed

                     6.1.c - Run Differential

                     6.1.d - Most Runs Scored

                     6.1.e - Coin Toss

          6.2 -  In the event of a 3 or more teams are tied at 1-1, we will determine the

                      highest Seed of those teams using the above mentioned tie-breakers 

                      and THEN after the top two teams of that group are determined, if those 

                      two teams played head to head, the head to head winner will be the 

                      higher seed.

                      6.2.a - Note, Head-to-Head will ONLY be used once we are down to the 

                                FINAL two teams in the event of a tie amongst 3 or more teams at 1-1.

           6.3 -  Teams are only credited with a max of 10 runs scored in a game

           6.4 -  Teams are only credited with a max a 7 run differential in a game

           6.5 -  Games can end in a tied for pool play games

           6.6 -  In Elimination games, IF a game is tied after the time limit has expired or all regulation 

                    Innings have been played, whichever comes first, we will place the last 3 batters from the

                    previous inning on base & there will be 1 out. 

           6.7 -  Tournament Directors have the discretion to amend this if needed based on weather issues 

                     or other factors deemed necessary

           6.8 -  If a player who is supposed to be placed on base is NOT able to participate due to injury or

                    ejection, and the team has no legal sub, then an out will be given and that base will be empty 

           6.9 - Teams who forfeit a game in pool play to avoid using pitching or giving up runs, will be 

                      disqualified from the event.     

7.0 COURTESY RUNNERS

           7.1 - A courtesy runner is allowed for the current pitcher & catcher

            7.2 - Courtesy runners must enter the game immediately once the pitcher/catcher reaches base 

            7.3 - A Courtesy runner will not be allowed if a pitch has been made to the next batter

            7.4 - Courtesy runner must be a legal sub not in the game

                     7.4.a - This includes starters that have been subbed but are eligible for re-entry

                     7.4.b - If all legal subs have been used, players who have been subbed & not eligible for 

                                 re-entry can also be used as a courtesy runner

            7.5 - Teams who are batting their entire lineup must use the last batted out. 

            7.6 -If a team only has one substitute or only 1-out has been recorded in the game, the courtesy 

                     runner will revert back to the last batted out if the substitute is on base or the last batter in 

                     the lineup if the last batted out is on base.

             7.7 - If the pitcher or catcher is the lead off batter in the top of the 1st and reaches base, & there 

                     are no legal subs available, the last batter in the lineup will be used as the courtesy runner. 

             7.8 - Courtesy runners are not allowed in extra innings.

8.0 PROTEST

            8.1 -There will be a $300.00 fee payable in cash for any protest. The issue at hand will  

                    not be discussed without this. 

            8.2 - Successful protest will result in the $300 being returned

            8.3 - You can only protest a rule interpretation or player eligibility

            8.4 - Protest must be done between the start time and last out

                    8.4.a - See “Pitching” Rule 3.4

                        8.4.b - A non pitching protest…player roster eligibility protest, must be done no later

                                  than protested player’s 2nd at bat. Once a pitch has been thrown to his 2nd at bat

                                  he is not able to be protested

                8.5 - If a birth certificate is required for a protest then it must be made available before the last 

                        out of the game. Digital copies are acceptable     

9.0 AAA/Major TEAMS PLAYING UP:

              9.1 - AAA teams are not allowed to play up to single A divisions

                9.2 - Major teams are not allowed to play up to single A or AA divisions

                9.3 - AAA & Major teams have an exception to 9.1 & 9.2 if playing up requires longer mound

                        & base distances

                        9.3.a - AAA & Major teams are only allowed to apply rule 9.3 one time . After that one time 

                                   the State Director will determine if they are allowed to do it again based on results

10.0 GAME LENGTHS/OFFICIAL GAME

               10.1 - Tournament Directors set the time limits for games at each location. Therefore, they 

                           could be different depending on where you play. 

                 10.2 - Tournament Directors can change time limits during an event if weather or other 

                            unforeseen circumstances come into play. 

                  10.3 - A game is over when the time limit has expired and the home is winning at the end of 

                            the top half of the inning or when the home team is losing and finish their at bat in the

                            bottom of an inning or immediately when they take the lead in the bottom of an inning. 

                  10.4 - A game is over when a run rule has been reached. Inning must be finished unless the 

                            the home team reaches the run rule during their at bat. Run rules are as follows;

                            10.4.a - 12 runs after 3 innings

                            10.4.b - 10 runs after 4 innings

                            10.4.c - 8 runs after 5 innings

                   10.5 - A new half inning begins as soon as the 3rd out is made of the previous half inning

                   10.6 - Umpires are NOT allowed to stop a game within 5 minutes of time expiring. If there is

                              an attempt by an umpire to do this, stop the game & call for a director. 

                   10.7 - If the time expires as the pitcher is in his motion to the plate or as the ball is put in play, 

                             that pitch/play will be allowed to finish. 

                   10.8 - In the event of natural occurrences to include weather, field conditions, or any other 

                             situation that causes a game to be STOPPED and it can not be physically or 

                            reasonably continued, the game will be considered an official game if the teams have   

                            played 3 1/2 innings with the Home Team winning or 4 complete innings if the Home 

                            Team was losing after 3 1/2 innings.

                   10.9 - If stoppage is required after the 4th inning, the winner will be determined based on the 

                             last inning both teams completed an equal number of times at bat. For instance, if the 

                             Visitors are batting in the top of the 5th and they score 3 runs to go up 5 to 4, if the 

                             game is STOPPED, the Home Team will be declared the winner because at the bottom 

                             of the 4th, they were winning, 4 - 2. This is based on a STOPPED game that cannot be 

                            completed for various reasons to include time constraints, not a POSTPONED or 

                            DELAYED game that can be continued.

                   10.10 - If stoppage is required before a game can be considered "official", and the game 

                               cannot be continued: During pool pay OR bracket play, the team winning after the last 

                               complete inning (that was played) will be considered the winner UNLESS the Home 

                               team takes the lead in the bottom of the inning that the game was stopped.  

                               Example:  Visitors lead 3-2 and do NOT score in top of 2nd inning, home team takes 

                               the lead 4-3 in bottom of the 2nd but game is stopped prior to the inning being

                               completed; final score is 4-3 in favor of the home team.

11.0 HEAD FIRST SLIDE

                     11.1 -Head First slide is NOT allowed in 7U-12U age divisions when the player is   

                               wearing a helmet with a face guard; C-flap or chin strap.

                     11.2 -Players NOT wearing this type of helmet may slide head first.

                     11.3 -Head first slide is determined when a player is advancing towards a base, not

                               returning to one.

                     11.4 -A team warning will be issued after the initial infraction.

                     11.5 -Any infraction thereafter will be deemed an out on the player violating this safety 

                              rule. This will be a delayed dead ball scenario.

                     11.6 -There are no restrictions for head first slides in ages 13 & up. 

12.0 FAKE BUNT/SWING RULE:

                   12.1 - A Fake Bunt and then Swing in age divisions 9-U through 13-U (unless playing 60-90)

                             is  NOT ALLOWED!

       12.2 - Penalty for a fake bunt and then swing will result is an OUT!

       12.3 - Contact with the ball is NOT required for an out to be called.

13.0 HOME TEAM DETERMINATION

                  13.1 - Pool Play games the home team is determined by flip of the coin at the home 

                             plate meeting.

                   13.2 - For Elimination games, the home team will be the HIGHEST SEEDED TEAM

                   13.3 - Tournament Directors have the discretion to use a coin flip to determine the 

                           Home team for a championship game. 

                  13.4 - Double Elimination bracket where the UNDEFEATED team in the  

                            championship  game will be the home team regardless of seed.

                  13.5 -  A coin toss will be done in the “IF” game in a Double Elimination bracket to 

                            determine the home team.

                  13.6 - The home team may have their choice of dugout, unless, the other team is

                            currently occupying that dugout in a preceding game.

                  13.7 - Umpires will be the official scorekeeper along with the home team furnishing 

                            an official scorekeeper. 

14.0 CONDUCT POLICY

                      14.1 -If the head coach is thrown out of any game by the umpire, that coach WILL

                               NOT be eligible to coach/manage in his/her team's next scheduled game.

                      14.2 - If the assistant coach is thrown out of any game by the umpire, that coach 

                               WILL NOT be eligible to coach for the rest of said event. 

                      14.3 -If a spectator from a team is removed by the umpire or Tournament Director, 

                                 that spectator WILL NOT be allowed to return for that event. 

                       14.4 - Coaches, if we have to remove one of your fans from the complex, the head coach 

                                  will also be ejected for that game. Fan will not be allowed to return for that event. 

                       14.5 - Any pattern of badgering of an umpire, other fans, coaches, players, 

                              directors, gate workers, etc...will result in being escorted from the park by the 

                              local PD. Coaches/Spectators, if you put your hands on an 

                              umpire/tournament staff, you will be prosecuted & vice versa for 

                              umpires/tournament staff to coaches/spectators. Tournament Directors have 

                              the discretion to have anyone removed from the park. 

                      14.6 -   NO ALCOHOLIC BEVERAGES ALLOWED.

                      14.7 -  The Tournament Director has the discretion to remove anyone from a game or

                                 from the park at any time.  

                      14.8 -   NO Sunflower seeds, hard candy, gum, etc is allowed at any complex that has turf 

                                  fields.

                                   14.8.a - Teams who have sunflower seeds in their dugout could face a forfeit or 

                                                 monetary fine from the city the complex is located. These are city 

                                                 ordinances, not Grand Slam. 

                                   14.8.b -  Spectators who have sunflower seeds will be asked to leave the park and 

                                                  could face a fine from the city the complex is located. These are city 

                                                  ordinances, not Grand Slam. 

                     14.9 -   When the pitcher starts his windup or as he is delivering a pitch, Players 

                                   can't freely scream without including verbal connotation. Ex...Pitcher starts 

                                   his windup the dugout can yell "rip, rip, rip" but can't just scream.

                     14.10 - Offensive players can't verbalize the word "Pitcher"

                     14.11 - Offensive players can't verbalize a player’s position

                     14.12 - Consequence to 14.11 & 14.12 is a team warning the 1st time & a coaches 

                                 ejection the 2nd time & a forfeit the 3rd time. 

15.0 NO-SHOW TEAM RULE

                          15.1 -    IF a team that is entered in an event no-shows without prior notice then this 

                                       team's  games are then counted as forfeits for their opponents in pool play if it              

                                       isn't the first game of the day. 

                         15.2 -   If we are able to redo the schedule to adjust for 

                                       the team who did not show and avoid issuing forfeits, we will do so. If this isn't 

                                       plausible, we will revert to 15.1

                          15.3 -   Forfeits will be scored as a 6-0 victory for 8KP-12U. 13U &up will be 7-0

                          15.4 -   A team who does not show up will be responsible for the full entry fee of 

                                    that event & it must be paid before being allowed to participate in their 

                                    next scheduled event.

                        15.5 -   Teams who do not show up will be required to prepay for their remaining 

                                     events for that season

16.0 NO STEEL SPIKES

                         16.1 - No Steel Spikes are allowed at any Turf Location

                         16.2 - If a players is found to be wearing steel spikes on a turf field, he will be given an                                                opportunity to immediately change, if this can't be done in

                                ample time, this player must be removed from the game.

17.0 FIELD SIZE

                         17.1 - Coach Pitch age divisons play on fields with a 40 foot pitching rubber & 60 foot bases

                         17.2 - 8U Kid pitch plays on fields with 46 foot pitching rubber & 60 foot bases

                         17.3 - 9U & 10U play on fields with a 46 foot pitching rubber & 65 foot bases

                         17.4 - 11 & 12U play on fields with a 50 foot pitching rubber & 70 foot bases

                         17.5 - 13U plays on either 54 foot pitching rubber & 80 foot bases or 60 foot pitching rubber & 90                                      foot bases. This is event specific

                         17.6 - 14U & up plays on fields with a 60 foot pitching rubber & 90 foot bases.

18.0 BATS

                         18.1 - Must be a baseball bat.

                       18.2 -   All bats made completely of wood, that are not altered or defective are legal.

                       18.4 - BBCOR certified bats are legal unless otherwise banned by the NFHS Association.

                       18.5 - All other bats must be stamped 1.15 BPF or have a certified BESR rating imprint.

                         18.6 -   Age groups 7-U through 12-U do not have a restriction on the weight/length ratio for                                          non-wood bats

                         18.7 -  The 13-U age division for ALL GRAND SLAM EVENTS must swing either a -5 stamped                                   1.15 BPF or have a certified BESR rating imprint bat

                                 or -3 non wood bat that must be BBCOR certified.  This applies to ALL GRAND SLAM                                      SANCTIONED EVENTS, regardless of where it is

                                held, NO exceptions!

                          18.8 -  14-U age divisions must use a BBCOR certified bat and have a weight/length ratio of -3                                  & can use non-wood bats but they must be

                                   BBCOR certified bat and have a weight/length ratio of -3.

                        18.9 -  A batter who enters the box with an illegal bat and it's discovered during said at bat, the                                    bat will be thown out and the at bat will 

                                      continue with a legal bat.

                           18.10 - A batter who completes an at bat and it is discovered having used an illegal bat with                                         the infraction being detected by

                                   the defense prior to the next pitch is out. The ball is immediately dead and all                                                 runners return to the base occupied at the time of                                           the                                         pitch. It is NOT the umpire's responsibility to notice illegal bats. 

     The CFZEN -10 2 ¾’ barrel bat (WTDXCBZ-18) has been granted continued approval by Grand Slam Sports Tournaments.  Effective for the 2022/2023 season, the following bats are ILLEGAL in ALL Grand Slam Sports Tournaments.  

  1. Effective immediately, this bat (33" length Louisville Slugger Meta composite bat) should be considered a non-compliant bat. Pursuant to NFHS Baseball Rules 1-3-2d and 7-4-1a. The manufacturer has been advised that it has the right to appeal this decision. If you have any questions, please feel free to contact B. Elliot Hopkins, NFHS Baseball Rules Editor/National Interpreter at (ehopkins@nfhs.org) or the NFHS headquarters


Marucci

Cat5 MCB2 33/30 BBCOR

 
   

Nike

BT0636 CX2

light grey

DeMarini

2017 CF Zen Balanced (-8)

WTDXCBR 2129-17

 

29?/21 oz

DeMarini

2017 CF Zen Balanced (-8)

WTDXCBR 2230-17

 

30?/22 oz

DeMarini

2017 CF Zen Balanced (-8)

WTDXCBR 2331-17

 

31?/23 oz

DeMarini

2017 CF Zen Balanced (-8)

WTDXCBR 2432-17

 

32?/24 oz

DeMarini

2017 CF Zen SL 2 3/4? (-10)

WTDXCBZ 1828-17

 

28? /18 oz

DeMarini

2017 CF Zen SL 2 3/4? (-10)

WTDXCBZ 1929-17

 

29? /19 oz

DeMarini

2017 CF Zen SL 2 3/4? (-10)

WTDXCBZ 2030-17

 

30?/20 oz

DeMarini

2017 CF Zen SL 2 3/4? (-10)

WTDXCBZ 2131-17

 

31?/21 oz

DeMarini

2017 CF Zen SL 2 3/4? (-10)

WTDXCBZ 2232-17

 

32?/22 oz

DeMarini

2017 CF Zen Zero Dark  2 3/4? (-10)

WTDXCBZ 1929-17F1

 

29?/19 oz

DeMarini

2017 CF Zen Zero Dark 2 3/4? (-10)

WTDXCBZ 2030-17F1

 

30?/20 oz

DeMarini

Custom 2017 CF Zen 2 3/4? (-10)

WTDCCBZ17V

DeMarini

Custom 2017 CF Zen Balanced (-8)

WTDCCBR17V

   

Dirty South

Kamo BB KA 8 (30/22, 31/21, 32/22, 31/23, 32/24 only)

 

Easton

Ghost X (30/20 only) – (USA BASEBALL MARKED)

YBB18GX10 30/20

LL18GHX 30/20 Japanese

 AGE CONTROL/GRADE EXCEPTIONS